Dry stone wall of stacked irregular slabs
In your harnessProcedural textureMIT
Generate tileable PBR maps of a dry stone wall: irregular, tapered flat stones stacked in rough courses without mortar, deep dark voids, small chinking stones wedged into the joints, lichen patches and moss. Use for field walls, terraces, ruins and rural buildings.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- courses, stone_length, irregularity, tilt, gap, chinking, face_relief, moss and 5 more
- Presets
- default, gritstone_moss, slate_coursed, rubble_rough
- Tileable
- yes
- Command line
- python dry_stone_wall.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. Stones are rotated, tapered rounded rectangles with noisy outlines in rough courses; there are no through stones, coping, batter or stones that cross courses. Voids are drawn as flat dark recesses, and chinks are small ellipses. Lichen and moss are noise patches, not grown. Occlusion is a blurred-height estimate, not ray traced; deep voids read best with the height map for parallax or displacement.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 247.8 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Courses of random height with stone lengths that wrap around the tile width, Rotated, tapered rounded-rectangle distance with noise-perturbed outlines, Nearest stone among five candidate slots per pixel, Ellipse stamping with wrap-around for chinking stones, Fractional Brownian motion of tileable gradient noise, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, stone, dry stone, wall, rubble, rural
- Identity
library.supply.creative_originals.5c46db661e70a840dced59cc.db7ff7b34cf3842c- Version
db7ff7b34cf3842c3e842e07d34465bcd1a7857959edbeb454798a8f97ccea03
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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