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Hair with Kajiya-Kay shifted highlights

In your harnessGodot shaderMIT

Hair shading for meshes and cards with strands along UV v: two Kajiya-Kay specular lobes shifted along the strand, a white primary and a tinted secondary, broken up per strand by noise, over a root to tip colour.

Render of Hair with Kajiya-Kay shifted highlights
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
spatial
Render modes
cull_disabled
Parameters
root_color (vec4 = 0.12, 0.06, 0.03, 1), tip_color (vec4 = 0.45, 0.25, 0.12, 1), secondary_tint (vec4 = 0.85, 0.55, 0.3, 1), primary_shift (float = 0.1), secondary_shift (float = -0.15), primary_exponent (float = 160), secondary_exponent (float = 40), strand_noise (float = 0.4) and 2 more
Use it on
Hair geometry whose UV v runs along the strands, with tangents.
Result
A brown sphere with a bright, ragged highlight band across its strands and a warmer second band.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/hair_strand_highlight/

Limits. No transparency, depth sorting or self-shadowing of strands: pair it with alpha-tested cards for strand silhouettes. Strand direction comes from UV layout; badly unwrapped hair gives broken bands.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 67.0 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Kajiya-Kay strand specular (1989) with two shifted lobes (after Scheuermann 2004), Per-strand noise jitter, Fragment-to-light varyings
Tags
godot shader, spatial, hair, kajiya-kay, anisotropic, anime, custom light function
Identity
library.supply.creative_originals.73cd10657aa1398e8c590889.e5420b2cb4634a5e
Version
e5420b2cb4634a5e1fa627f5367cfb66b7afc2d7fa304254ee0375f9a33f607a

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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