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Hologram with scanlines, flicker and slice glitches

In your harnessGodot shaderMIT

Render a mesh as an additive hologram: world-space scanlines that scroll, a Fresnel edge, random flicker and horizontal slices that jump sideways for a moment, all from TIME and hashes.

Render of Hologram with scanlines, flicker and slice glitches
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
spatial
Render modes
unshaded, blend_add, cull_disabled, depth_draw_never, shadows_disabled
Parameters
holo_color (vec4 = 0.25, 0.85, 1, 1), line_density (float = 110), line_speed (float = 0.5), line_sharpness (float = 0.6), line_strength (float = 0.4), rim_power (float = 2), base_strength (float = 0.18), flicker_amount (float = 0.3) and 3 more
Result
A translucent cyan figure with moving horizontal lines, a bright outline, flicker and slice jumps.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/hologram_scanlines/

Limits. Additive blending cannot darken, so the hologram is invisible against white. The slice glitch moves vertices along the object X axis and needs enough vertical subdivisions to cut cleanly. Not depth sorted against other transparent objects.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 63.1 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Additive unshaded transparency, World-space sine scanlines, Facing ratio rim, Hashed time slots for flicker and vertex glitches
Tags
godot shader, spatial, hologram, scanlines, sci-fi, glitch, additive
Identity
library.supply.creative_originals.92f9cbb5ab97cbd179c92b2a.99e5410dc73e8d4d
Version
99e5410dc73e8d4d5567524f25defe769a65b8f958c0075a1dbfb0df5f5c7d33

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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