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Interior mapping of fake rooms behind windows

In your harnessGodot shaderMIT

Fill a flat building facade with rooms that have depth: each window cell ray-casts into a virtual box room and shades its back wall, side walls, floor and ceiling procedurally, with per-room colours and lights.

Render of Interior mapping of fake rooms behind windows
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
spatial
Parameters
rooms_across (float = 4), rooms_down (float = 4), room_depth (float = 1), wall_color (vec4 = 0.78, 0.72, 0.62, 1), floor_color (vec4 = 0.42, 0.3, 0.2, 1), ceiling_color (vec4 = 0.92, 0.92, 0.9, 1), frame_color (vec4 = 0.16, 0.17, 0.2, 1), frame_width (float = 0.08) and 2 more
Use it on
A flat facade mesh (quad or box side) with UVs and tangents; one UV unit spans the window grid.
Result
A wall of windows, each showing a small room with walls, floor and ceiling that shift with the view.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/interior_mapping_rooms/

Limits. Rooms are boxes without furniture; all rooms share one layout. The facade must be flat and its UVs unstretched, or rooms skew. Glass reflection is a fixed colour, not the environment.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 67.6 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Interior mapping by ray-box intersection in tangent space (van Dongen 2008), Per-cell hashed variation, MurmurHash3 32-bit finalizer over prime-combined lattice coordinates as a hash
Tags
godot shader, spatial, interior mapping, facade, windows, city, ray casting
Identity
library.supply.creative_originals.7800361f2b934120eb4daf1a.b9b7e36912f60df1
Version
b9b7e36912f60df1e84e0ff814bf87fd8c2a9a2160d219c7b999ff397956e4e5

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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