Jelly wobble with squash and stretch
In your harnessGodot shaderMIT
Make a mesh wobble like jelly: a damped sway that grows with height, a periodic bounce with volume preserving squash and stretch, and a glossy translucent body with a soft inner glow.

What it takes and gives
- Shader type
- spatial
- Render modes
- cull_back
- Parameters
- jelly_color (vec4 = 0.35, 0.9, 0.45, 0.82), core_color (vec4 = 0.85, 1, 0.6, 1), bounce_period (float = 1.6), squash_amount (float = 0.18), wobble_amount (float = 0.12), wobble_frequency (float = 11), damping (float = 3), object_height (float = 1) and 1 more
- Use it on
- A mesh centred on its origin; set
object_heightto its height so the base stays planted. - Result
- A green translucent blob that bounces, squashes and sways back to rest every 1.6 seconds.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/jelly_wobble/
Limits. Normals are not updated for the deformation, so lighting is slightly off at full squash. The bounce is a timed loop, not a physics response. Transparency means it is not depth sorted against other transparent objects.
Details
- Kind
- Godot shader
- Engine
- Godot 4.3 or later
- Files
- 11 files, 53.8 KB
- Licence
- MIT
- Declared effects
- reads files, runs commands
- Checked with
- Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
- Checks
- contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
- Techniques
- Exponentially damped oscillation, Volume-preserving squash and stretch, Height-weighted vertex sway
- Tags
- godot shader, spatial, jelly, wobble, squash and stretch, vertex animation, slime
- Identity
library.supply.creative_originals.e2c32d0e2d44c54e5e2d775a.8f50b3af7534bfab- Version
8f50b3af7534bfabd9b53087c1a654213105a00951f5b9e7062de299080b3ee7
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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