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Fake volumetric light cone with dust

In your harnessGodot shaderMIT

Additive spotlight beam on an open cone mesh: soft edges from the facing ratio, brightness falling off along the beam, drifting dust specks, and a soft fade where the cone meets geometry using the depth buffer.

Render of Fake volumetric light cone with dust
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
spatial
Render modes
unshaded, blend_add, cull_disabled, depth_draw_never, shadows_disabled
Parameters
depth_texture (sampler2D), beam_color (vec4 = 1, 0.92, 0.7, 1), intensity (float = 0.9), edge_softness (float = 2.5), length_falloff (float = 1.4), dust_amount (float = 0.5), dust_scale (float = 60), dust_speed (float = 0.05) and 1 more
Use it on
An open cone mesh (a CylinderMesh with a small top radius and no caps) with V running from the apex., Optional: a SpotLight3D with the same aim to light the scene.
Result
A warm, soft-edged shaft of light with floating dust that fades where it reaches the floor and statue.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/light_shaft_cone/

Limits. Not a light: it does not illuminate anything. It ignores occluders inside the cone (no shadowed shafts). Additive, so it is invisible on bright backgrounds. Seen from inside the cone it looks flat.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 63.6 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Facing ratio volume approximation, Exponential falloff along the beam, Soft depth contact fade, Value noise with quintic interpolation and fractional Brownian motion dust
Tags
godot shader, spatial, light shaft, volumetric, spotlight, god rays, additive
Identity
library.supply.creative_originals.258446accda7fc967dab4f5e.90e7e1e161fdb4f5
Version
90e7e1e161fdb4f58512ecac2db79234eef3f02fc391882e6bfaad827e0cc29c

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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