Pixel-art sky with puffy outlined clouds
In your harnessProcedural textureMIT
Generate a pixel-art sky tile that repeats both ways at a chosen art resolution: a flat sky with faint dithered patches, cumulus clouds of round puffs on a flat base, lit from the top left with an optional outline, and stars at night, plus per-pixel normal, height, roughness and occlusion maps. For 2D backgrounds.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- art_pixels, clouds, cloud_width, puffiness, outline, stars, relief, hue_shift and 2 more
- Presets
- default, sunset, night, storm
- Tileable
- yes
- Command line
- python pixel_cloud_sky.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. A still frame of stylized pixel art, not a cloud simulation; for parallax motion, scroll the tile. The sky has no vertical gradient, because a gradient would not repeat vertically. Clouds are unions of circles with a flat base, painted from the top of the tile down, and the light from the top left is baked into their tones. Height and roughness only matter for lit 2D or 3D use. Output sizes that are not a whole multiple of art_pixels give art pixels of unequal widths. Occlusion is a blurred-height estimate posterized to eighths.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 174.2 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Poisson-disc sampling on a torus for cloud placement, Clouds as unions of circles cut by a base line, Tone selection from the offset along a light direction, One-pixel outlines from four-neighbour tests, Ordered dithering with a 4 x 4 Bayer matrix for sky patches, Per-art-pixel normals by central differences
- Tags
- texture, pixel art, tileable, sky, clouds, background, 2d, game tile
- Identity
library.supply.creative_originals.162679e83b67714768d2b516.2aa4bd21249e1ca2- Version
2aa4bd21249e1ca26edc628468bc2fff7f8d6aa715044b9e0271ef8ed5170072
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
Something wrong with this item, its rights or its safety? Report it on the support page, or from your harness after a download.

