Lift, gamma and gain colour grading
In your harnessGodot shaderMIT
Grade the final image like a colour corrector: lift for shadows, gamma for midtones, gain for highlights as colours, plus contrast, saturation, vibrance, white balance temperature and tint.

What it takes and gives
- Shader type
- spatial
- Render modes
- unshaded, cull_disabled, depth_test_disabled, depth_draw_never, skip_vertex_transform, fog_disabled
- Parameters
- screen_texture (sampler2D), lift (vec4 = 0.04, 0.02, 0.08, 1), gamma (vec4 = 0.5, 0.5, 0.52, 1), gain (vec4 = 1, 0.96, 0.88, 1), contrast (float = 1.1), saturation (float = 1.1), vibrance (float = 0.2), temperature (float = 0.15) and 1 more
- Use it on
- A MeshInstance3D with a 2 x 2 QuadMesh,
material.tresas its material override and a large extra cull margin, as indemo.tscn. - Result
- The scene with slightly purple shadows, warm highlights and a little more punch.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/post_color_grading/
Limits. Grades display-referred colour after tonemapping, not scene-linear values, so extreme settings clip. No lookup table input; for LUT grading use Godot's colour correction texture. The pass reads Godot's screen texture after opaque geometry, so transparent objects drawn after it are not processed and its order among other transparent passes is not controlled.
Details
- Kind
- Godot shader
- Engine
- Godot 4.3 or later
- Files
- 11 files, 62.3 KB
- Licence
- MIT
- Declared effects
- reads files, runs commands
- Checked with
- Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
- Checks
- contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
- Techniques
- Lift, gamma and gain grading, Contrast around a pivot, Saturation and vibrance, Approximate white balance multipliers
- Tags
- godot shader, spatial, post-process, color grading, lift gamma gain, white balance, cinematic, full-screen
- Identity
library.supply.creative_originals.93ba3d985bdd794fe6c6be45.8339dcaf5a918699- Version
8339dcaf5a9186990fce3693b5073df46f144f38d67095f22ecbb038a115d85f
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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