Full-screen ink edges from depth and colour
In your harnessGodot shaderMIT
Draw ink lines over a 3D scene where depth or colour changes sharply: a Laplacian of inverse depth finds silhouettes and creases, a Sobel filter on luminance finds colour borders. Optional paper tint for a drawn look.

What it takes and gives
- Shader type
- spatial
- Render modes
- unshaded, cull_disabled, depth_test_disabled, depth_draw_never, skip_vertex_transform, fog_disabled
- Parameters
- screen_texture (sampler2D), depth_texture (sampler2D), line_color (vec4 = 0.05, 0.05, 0.08, 1), line_width (float = 1), depth_sensitivity (float = 8), color_sensitivity (float = 1.5), threshold (float = 0.3), paper_mix (float = 0) and 1 more
- Result
- The scene with dark lines along silhouettes, creases and colour borders, optionally faded toward paper.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/post_edge_detect/
Limits. Lines are found in screen space, so their width is in pixels and does not scale with distance. Transparent objects are not in the depth buffer and only get colour edges. Very distant geometry can produce faint depth lines from precision. The pass sees only what is drawn before it; draw order relative to other transparent passes is not controlled.
Details
- Kind
- Godot shader
- Engine
- Godot 4.3 or later
- Files
- 11 files, 61.5 KB
- Licence
- MIT
- Declared effects
- reads files, runs commands
- Checked with
- Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
- Checks
- contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
- Techniques
- Laplacian of inverse view depth for silhouette and crease detection, Sobel operator on luminance, Depth reconstruction with INV_PROJECTION_MATRIX
- Tags
- godot shader, spatial, post-process, edge detection, outline, sobel, depth buffer, ink
- Identity
library.supply.creative_originals.07a116501ae48d65461c68e5.62ebcec32a89f416- Version
62ebcec32a89f4160b016b3107edb137d6292e0a8ac00650b2db70de48eb07ea
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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