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Night vision goggles

In your harnessGodot shaderMIT

Green phosphor night vision: amplified luminance with a glow, animated sensor noise, faint scanlines, a binocular or single circular mask and a dark vignette.

Render of Night vision goggles
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
spatial
Render modes
unshaded, cull_disabled, depth_test_disabled, depth_draw_never, skip_vertex_transform, fog_disabled
Parameters
screen_texture (sampler2D), phosphor (vec4 = 0.35, 1, 0.45, 1), gain (float = 2.4), glow (float = 0.6), noise_amount (float = 0.25), scanline_strength (float = 0.15), binocular (bool = yes), mask_radius (float = 0.46)
Use it on
A MeshInstance3D with a 2 x 2 QuadMesh, material.tres as its material override and a large extra cull margin, as in demo.tscn.
Result
The scene in bright noisy green inside two overlapping circular eyepieces on black.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/post_night_vision/

Limits. Amplifies the displayed image, not scene light levels: dark areas stay dark. The mask is drawn in screen space and must be adjusted for very wide aspect ratios. The pass reads Godot's screen texture after opaque geometry, so transparent objects drawn after it are not processed and its order among other transparent passes is not controlled.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 86.0 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Luminance amplification with mip bloom, Hashed temporal sensor noise, Binocular circle mask, MurmurHash3 32-bit finalizer over prime-combined lattice coordinates as a hash
Tags
godot shader, spatial, post-process, night vision, goggles, green, military, full-screen
Identity
library.supply.creative_originals.4163691cc00b2b2c6385f404.3cbe7966b7c1ab6c
Version
3cbe7966b7c1ab6ce40fb3ffc9d4600941bcab824fe7d898cc164c6b434ccdf5

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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