Underwater camera view
In your harnessGodot shaderMIT
Make the camera look underwater: wavy screen distortion, wavelength-dependent absorption by distance from the depth buffer (red fades first), a blue-green scattering colour, brighter light from above and a vignette.

What it takes and gives
- Shader type
- spatial
- Render modes
- unshaded, cull_disabled, depth_test_disabled, depth_draw_never, skip_vertex_transform, fog_disabled
- Parameters
- screen_texture (sampler2D), depth_texture (sampler2D), water_color (vec4 = 0.04, 0.28, 0.38, 1), absorption (float = 0.22), red_absorption (float = 3), distortion (float = 0.006), wave_frequency (float = 18), wave_speed (float = 1.5) and 2 more
- Use it on
- A MeshInstance3D with a 2 x 2 QuadMesh,
material.tresas its material override and a large extra cull margin, as indemo.tscn. - Result
- The scene tinted deep teal and fading into murk with distance, gently wavering.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/post_underwater_view/
Limits. Sky pixels are clamped to 200 metres of water. The wobble is screen-space and the same at all depths. No caustics or particles (see underwater_caustics for surface caustics). The pass reads Godot's screen texture after opaque geometry, so transparent objects drawn after it are not processed and its order among other transparent passes is not controlled.
Details
- Kind
- Godot shader
- Engine
- Godot 4.3 or later
- Files
- 11 files, 77.9 KB
- Licence
- MIT
- Declared effects
- reads files, runs commands
- Checked with
- Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
- Checks
- contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
- Techniques
- Beer-Lambert absorption with per-channel coefficients, In-scattering proportional to absorbed light, Sine wave screen distortion, Distance from reconstructed view position
- Tags
- godot shader, spatial, post-process, underwater, water, absorption, distortion, full-screen
- Identity
library.supply.creative_originals.e6ce62eeffeb14c2f667d23e.9a47546b70b95ad5- Version
9a47546b70b95ad5a6a60da75664811fb390c127ada19135c5c519fda1fb1fde
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
Something wrong with this item, its rights or its safety? Report it on the support page, or from your harness after a download.

