Rounded box with filleted edges
In your harnessMesh algorithmMIT
Build a box whose edges and corners are rounded to one radius as a single welded quad mesh, with the exact smooth volume available. Use it for furniture, devices, buttons and soft props.

What it takes and gives
- Entry points
- rounded_box_volume, rounded_box, main
- Parameters
- size_x, size_y, size_z, radius, bevel_segments, flat_segments
- Complexity
- O(face lattice size)
- Axes
- +Y up, metres
Limits. One radius for every edge; no per-edge radii or chamfers. No texture coordinates. The rounded bands use a lattice pulled onto the surface, so their quads are not exactly even.
Details
- Kind
- Mesh algorithm
- Engine
- Python 3.10 or later
- Files
- 10 files, 229.0 KB
- Licence
- MIT
- Declared effects
- reads files, runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility, OpenGL 3 driver, Mesa llvmpipe under Xvfb
- Checks
- generator runs system python, generator runs verifier python, gltf strict structure, interpreters agree, example matches generator, godot headless gltf load, godot compatibility render
- Techniques
- Minkowski sum of a box and a sphere (nearest inner-box point plus radius), Non-uniform lattice with quarter-circle spacing
- Tags
- primitive, rounded box, fillet, bevel, quad mesh, props
- Identity
library.supply.creative_originals.3c5ea8d225fd6788c286a93f.15188758be51d47d- Version
15188758be51d47db80f793eb435afb64867d934aa99331af2d82b44e2a68254
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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