Baltor Get started

Gallery / Godot shaders

Shine sweep across a sprite

In your harnessGodot shaderMIT

Run a bright diagonal shine band across a sprite at intervals, masked by the sprite's alpha, with control of angle, width, softness, speed and the pause between sweeps.

Render of Shine sweep across a sprite
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
canvas_item
Parameters
shine_color (vec4 = 1, 1, 0.95, 1), angle_degrees (float = 30), band_width (float = 0.14), softness (float = 0.5), intensity (float = 0.9), sweep_time (float = 0.8), pause_time (float = 1.4), progress_override (float = -1)
Use it on
A Sprite2D (or other textured CanvasItem) with transparent space around its shape, assigned to the node as usual.
Result
The sprite with a bright diagonal band of light across its middle.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/sprite_shine_sweep/

Limits. The band moves in UV space, so in an atlas it sweeps across the whole atlas region. It brightens additively and can clip on light sprites.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 68.3 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Projected band along a direction, Timed sweep with pause
Tags
godot shader, canvas item, shine, sweep, glint, ui, 2d
Identity
library.supply.creative_originals.d1459a8116f98c6f19432220.c3e835b0aded34c1
Version
c3e835b0aded34c116a8881568f4072a1254b238e285441ae377984a4a00d3ff

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

Something wrong with this item, its rights or its safety? Report it on the support page, or from your harness after a download.