Batch rename objects by rule
In your harnessBlender toolMIT
Rename many objects at once by rule: strip .001 suffixes, find and replace with optional regular expressions, apply a case style, add a prefix and suffix, and number only the names that would collide. Use it to prepare scenes for export and naming conventions.

What it takes and gives
- Operator
- baltor.util_batch_rename
- Parameters
- prefix, suffix, find, replace, use_regex, case, strip_duplicate_suffix, numbering and 5 more
- Result
- Objects renamed in place; the plan is returned as a report.
- Blender
- 4.2 or later
- Axes
- Blender Z up, -Y forward
- Units
- metres
Limits. Renames objects and, when they have a single user, their data; materials, collections and other data blocks keep their names. Case splitting is a heuristic for ASCII words and digit runs. Names are cut to 63 bytes, so very long names lose their end. Regular expressions use Python syntax. Verified in Blender 5.2.1; written for the 4.2 API.
Details
- Kind
- Blender tool
- Engine
- Blender 4.2 or later
- Files
- 11 files, 103.9 KB
- Licence
- MIT
- Declared effects
- runs commands
- Checked with
- Blender 5.2.1, background (Cycles CPU for previews)
- Checks
- addon install and enable, operator runs with defaults, blender data matches core, addon disable unregisters, script mode runs, clean reopen addon file, clean reopen script file, gltf separate export, engine output clean
- Techniques
- Two-pass renaming through temporary names to avoid automatic .001 suffixes, Word splitting at case changes and digit runs with regular expressions, Collision-free numbering within groups of equal names
- Tags
- blender, utility, rename, naming convention, batch, pipeline, scene cleanup
- Identity
library.supply.creative_originals.652eaa0ad401e3aa124728b4.d5368ff6a3b99a01- Version
d5368ff6a3b99a0195e10628c2d479bae9b6bcbabc58de5ce61fbb5f80e5ff12
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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