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Wet cobblestones with rain puddles and ripples

In your harnessGodot shaderMIT

Rainy ground: procedural cobblestones darken and turn glossy with wetness, puddles fill the grout and low areas from a noise mask, and raindrop rings ripple the puddle normals.

Render of Wet cobblestones with rain puddles and ripples
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
spatial
Parameters
stone_color (vec4 = 0.5, 0.46, 0.42, 1), grout_color (vec4 = 0.22, 0.2, 0.18, 1), stone_scale (float = 7), grout_width (float = 0.08), wetness (float = 0.6), puddle_amount (float = 0.45), puddle_scale (float = 0.8), puddle_tint (vec4 = 0.16, 0.17, 0.19, 1) and 3 more
Use it on
A horizontal surface; the pattern uses world X and Z.
Result
Dark glossy cobblestones with flat reflective puddles that ripple under falling drops.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/wet_puddles/

Limits. Puddles are flat colour with sky and sun reflections only; scene reflections need a ReflectionProbe or screen-space reflections (Forward+). Ripples are a normal-map effect; the surface is not displaced. Designed for horizontal ground: walls get stretched stones.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 110.2 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Voronoi cobblestones with F2 - F1 grout, Noise-masked puddles, Expanding ring ripples as normal map slopes, MurmurHash3 32-bit finalizer over prime-combined lattice coordinates as a hash
Tags
godot shader, spatial, rain, puddles, wet, ripples, cobblestone
Identity
library.supply.creative_originals.e610c1e0eb1e75fe02ae44eb.2e6126fb7c420184
Version
2e6126fb7c420184d32118cb9770df299cbb92397eb0b563c78cfda541f046ce

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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