Circuit board traces with travelling pulses
In your harnessGodot shaderMIT
Printed circuit board surface: a cell grid of random copper traces (straight runs, corners and via pads) on solder mask, with emissive signal pulses running along the traces.

What it takes and gives
- Shader type
- spatial
- Parameters
- board_color (vec4 = 0.04, 0.22, 0.12, 1), copper_color (vec4 = 0.78, 0.6, 0.3, 1), pulse_color (vec4 = 0.3, 1, 0.9, 1), cells (float = 14), trace_width (float = 0.09), via_radius (float = 0.18), pulse_speed (float = 1.2), pulse_share (float = 0.45) and 1 more
- Use it on
- A mesh with UVs.
- Result
- A green board covered in copper lines, corners and rings with cyan sparks running along some lines.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/circuit_trace_pulses/
Limits. Traces are chosen per cell independently, so many end at cell borders without connecting; it reads as decoration, not a routed circuit. Thin traces alias at small sizes.
Details
- Kind
- Godot shader
- Engine
- Godot 4.3 or later
- Files
- 11 files, 62.0 KB
- Licence
- MIT
- Declared effects
- reads files, runs commands
- Checked with
- Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
- Checks
- contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
- Techniques
- Hashed cell tile selection, Segment and ring distance fields, Phase-shifted pulses along a trace parameter, MurmurHash3 32-bit finalizer over prime-combined lattice coordinates as a hash
- Tags
- godot shader, spatial, circuit, pcb, sci-fi, emission, procedural
- Identity
library.supply.creative_originals.5e5b6613059b25ccf5b1860b.cf4528808a2cec10- Version
cf4528808a2cec10fe43150952080e920f1116cee3cf8dda55de1fe118766d26
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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