Animated Truchet tile pattern
In your harnessGodot shaderMIT
Endless maze-like curves from Truchet tiles: each cell holds two quarter-circle arcs in one of two orientations chosen by a hash, so arcs join into continuous paths, with light running along them.

What it takes and gives
- Shader type
- canvas_item
- Parameters
- line_color (vec4 = 0.95, 0.85, 0.55, 1), background_color (vec4 = 0.1, 0.12, 0.2, 1), flow_color (vec4 = 1, 0.4, 0.3, 1), cells (float = 10), line_width (float = 0.12), flow_speed (float = 1), flow_spacing (float = 0.5), seed (int = 3)
- Use it on
- A ColorRect (or any CanvasItem) sized to the area to fill; UVs span 0 to 1 across it.
- Result
- A navy field covered in interlocking cream curves with red pulses travelling along them.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/truchet_tiles_2d/
Limits. The flow coordinate is continuous within a tile but its direction can reverse between tiles, so pulses do not follow a whole path consistently.
Details
- Kind
- Godot shader
- Engine
- Godot 4.3 or later
- Files
- 11 files, 103.9 KB
- Licence
- MIT
- Declared effects
- reads files, runs commands
- Checked with
- Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
- Checks
- contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
- Techniques
- Truchet tiling with quarter-circle arcs (Smith's variant), Hashed tile orientation, MurmurHash3 32-bit finalizer over prime-combined lattice coordinates as a hash
- Tags
- godot shader, canvas item, truchet, tiles, pattern, maze, procedural
- Identity
library.supply.creative_originals.1e69f0776bce16694492c265.9a37c64d3f6d48c5- Version
9a37c64d3f6d48c59ab4f2a622fbc55da9c4d0cfca71eaab5753c6ea41907625
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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