Corduroy wales from pinwale to wide wale
In your harnessProcedural textureMIT
Generate tileable PBR maps of corduroy: rounded cut-pile wales running down the tile, grooves showing the ground weave, pile grain and lustre, crushed worn tops, and thick-and-thin wales. Use for trousers, jackets, upholstery, cushions and soft furnishings.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- wales, groove, pile, sheen, wear, alternate, hue_shift, saturation and 1 more
- Presets
- default, pinwale_navy, wide_wale_rust, thick_thin_olive, lustre_burgundy
- Tileable
- yes
- Command line
- python corduroy_wales.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. Wales are rounded height profiles with fibre noise, not modelled tufts; the pile lean shows as tone and roughness, so the directional sheen of real corduroy (which changes with view angle) is only approximated. Wales run along V only; rotate the UVs for horizontal cords. Wear is noise-driven, not placed at knees or elbows. The groove weave fades out where it would be finer than a few pixels. Occlusion is a blurred-height estimate, not ray traced.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 241.4 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Wale layout per pixel column with whole wale counts, Rounded cord profile with power-shaped falloff, Anisotropic fractal noise for pile grain and lean streaks, Cosine weft ridges in the grooves, Noise-driven crush mask for wear, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, corduroy, fabric, wale, pile, textile
- Identity
library.supply.creative_originals.bc83fd6b2432014c1b4d52c7.1cb78eb12ab8a5a2- Version
1cb78eb12ab8a5a202ac7749ce4531a9c4535608e20c14609d5e9b110cd17e99
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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