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Corduroy wales from pinwale to wide wale

In your harnessProcedural textureMIT

Generate tileable PBR maps of corduroy: rounded cut-pile wales running down the tile, grooves showing the ground weave, pile grain and lustre, crushed worn tops, and thick-and-thin wales. Use for trousers, jackets, upholstery, cushions and soft furnishings.

Render of Corduroy wales from pinwale to wide wale
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
wales, groove, pile, sheen, wear, alternate, hue_shift, saturation and 1 more
Presets
default, pinwale_navy, wide_wale_rust, thick_thin_olive, lustre_burgundy
Tileable
yes
Command line
python corduroy_wales.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Limits. Wales are rounded height profiles with fibre noise, not modelled tufts; the pile lean shows as tone and roughness, so the directional sheen of real corduroy (which changes with view angle) is only approximated. Wales run along V only; rotate the UVs for horizontal cords. Wear is noise-driven, not placed at knees or elbows. The groove weave fades out where it would be finer than a few pixels. Occlusion is a blurred-height estimate, not ray traced.

Details

Kind
Procedural texture
Engine
Python 3.10 or later
Files
12 files, 241.4 KB
Licence
MIT
Declared effects
runs commands, writes files
Checked with
Godot 4.7.2, gl_compatibility
Checks
command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
Techniques
Wale layout per pixel column with whole wale counts, Rounded cord profile with power-shaped falloff, Anisotropic fractal noise for pile grain and lean streaks, Cosine weft ridges in the grooves, Noise-driven crush mask for wear, Height to tangent-space normal by central differences
Tags
texture, pbr, tileable, corduroy, fabric, wale, pile, textile
Identity
library.supply.creative_originals.bc83fd6b2432014c1b4d52c7.1cb78eb12ab8a5a2
Version
1cb78eb12ab8a5a202ac7749ce4531a9c4535608e20c14609d5e9b110cd17e99

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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