Fur pelt from strands along a flow field
In your harnessProcedural textureMIT
Generate tileable PBR maps of animal fur: thousands of tapered strands combed along a smooth flow field, gathered into locks, with banded hairs and coat patterns (solid, tabby stripes, spots or rosettes). Use for creature and animal skins, fur trims, rugs, plush toys and stylized characters.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- length, thickness, coverage, swirl, clumping, pattern, banding, gloss and 3 more
- Presets
- default, leopard_rosettes, black_glossy, white_fluffy, dalmatian_spots
- Tileable
- yes
- Command line
- python fur_strands.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. Fur is painted as flat strands in a height field, so it reads as fur lying flat seen from above; it is not hair geometry, cards or shells, and it has no silhouette fuzz, anisotropic hair shading or translucency. Strands are three straight segments each, so long fur looks combed rather than tangled. Coat patterns are stylized periodic fields (stripes, spots, rings), not species markings. Strands are drawn at least about a pixel wide, so the strand count drops at small sizes. Occlusion is a blurred-height estimate.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 275.6 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Periodic noise flow field around a main lie direction, Strand tracing in three steps along the flow, Clump attraction of strand tips on a jittered clump grid, Z-buffered tapered capsule painting with wrap-around, Coat pattern sampled at each strand root, Agouti banding as a colour band along the strand, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, fur, hair, pelt, animal, creature
- Identity
library.supply.creative_originals.d6dd8d3ef2ea7611a812d14c.e67fe22f2d89e400- Version
e67fe22f2d89e400e8791ab929de3dc58ff1cbd49eec4b56ef8303ce19b8beb9
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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