Cast concrete material with pores and board seams
In your harnessBlender toolMIT
Build a concrete node material with water stains, aggregate specks from Voronoi cells, darkened and recessed air pores, and optional seams from board formwork every board width. Use it for brutalist architecture, floors, bunkers and urban scenes.

What it takes and gives
- Operator
- baltor.material_concrete
- Parameters
- material_name, color, stain_strength, aggregate_scale, aggregate_amount, pore_scale, pore_depth, board_lines and 2 more
- Result
- One material with a node tree; assigned to the active object.
- Blender
- 4.2 or later
- Axes
- Blender Z up, -Y forward
- Units
- metres
Limits. Pores and aggregate come from Voronoi cells, which are evenly spread rather than graded like real aggregate. Board seams are horizontal only (along object Z) and carry no wood grain imprint. No cracks or spalling. Rendered here with Cycles CPU only. Verified in Blender 5.2.1; written for the 4.2 API.
Details
- Kind
- Blender tool
- Engine
- Blender 4.2 or later
- Files
- 11 files, 111.9 KB
- Licence
- MIT
- Declared effects
- runs commands
- Checked with
- Blender 5.2.1, background (Cycles CPU for previews)
- Checks
- addon install and enable, operator runs with defaults, blender data matches core, addon disable unregisters, script mode runs, clean reopen addon file, clean reopen script file, gltf separate export, engine output clean
- Techniques
- Voronoi F1 distance thresholds for specks and pores, Low-frequency noise through a colour ramp for stains, Periodic seams from the fractional part of height over board width
- Tags
- blender, material, shader nodes, concrete, procedural texture, architecture, urban
- Identity
library.supply.creative_originals.ac60c4461419fa16755fb84c.a3c264c622713be1- Version
a3c264c622713be146580ac2e8a9983a63c446d4f3da8829887cb8d47a6dac65
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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