Plain-weave fabric material with thread bump
In your harnessBlender toolMIT
Build a woven cloth node material on UV coordinates: warp and weft threads that alternate over and under by cell parity, rounded thread profiles that drive bump and edge shading, two thread colours and Principled sheen. Use it for clothing, upholstery, flags and furniture.

What it takes and gives
- Operator
- baltor.material_fabric_weave
- Parameters
- material_name, threads, warp_color, weft_color, sheen, bump, assign
- Result
- One material with a node tree; assigned to the active object.
- Blender
- 4.2 or later
- Axes
- Blender Z up, -Y forward
- Units
- metres
Limits. Plain weave only; twill, satin and knits are not modelled. Threads are straight and evenly spaced with no fibre fuzz, slubs or irregularity. The pattern follows the UV map, so it needs reasonable UVs and aliases when threads are smaller than a pixel. Rendered here with Cycles CPU only. Verified in Blender 5.2.1; written for the 4.2 API.
Details
- Kind
- Blender tool
- Engine
- Blender 4.2 or later
- Files
- 11 files, 131.7 KB
- Licence
- MIT
- Declared effects
- runs commands
- Checked with
- Blender 5.2.1, background (Cycles CPU for previews)
- Checks
- addon install and enable, operator runs with defaults, blender data matches core, addon disable unregisters, script mode runs, clean reopen addon file, clean reopen script file, gltf separate export, engine output clean
- Techniques
- Plain weave by parity of floor(u) + floor(v), Thread profile sin(pi * f), Sheen lobe of the Principled BSDF for cloth
- Tags
- blender, material, shader nodes, fabric, cloth, weave, procedural texture
- Identity
library.supply.creative_originals.86e4d39cf8ddca719cc443c7.4e4e65659e8f715d- Version
4e4e65659e8f715d880a50fb31c6a9dd64740848890b7a920ec68edb1b30d16d
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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