Pebbled leather material with creases
In your harnessBlender toolMIT
Build a leather node material from one Voronoi pattern read twice: distance to the cell edge for sunken creases and distance to the centre for domed pebbles, with darker rougher creases, tone noise and a light sheen. Use it for bags, shoes, seats, belts and book covers.

What it takes and gives
- Operator
- baltor.material_leather_grain
- Parameters
- material_name, leather_color, crease_color, grain_scale, crease_width, bump, roughness, assign
- Result
- One material with a node tree; assigned to the active object.
- Blender
- 4.2 or later
- Axes
- Blender Z up, -Y forward
- Units
- metres
Limits. An even pebble grain only; no stitching, wrinkles from use, scratches or pore detail. Object coordinates tie the grain size to the object's scale, so scaled objects need a matching grain scale. The bump is subtle at a distance. Rendered here with Cycles CPU only. Verified in Blender 5.2.1; written for the 4.2 API.
Details
- Kind
- Blender tool
- Engine
- Blender 4.2 or later
- Files
- 11 files, 116.4 KB
- Licence
- MIT
- Declared effects
- runs commands
- Checked with
- Blender 5.2.1, background (Cycles CPU for previews)
- Checks
- addon install and enable, operator runs with defaults, blender data matches core, addon disable unregisters, script mode runs, clean reopen addon file, clean reopen script file, gltf separate export, engine output clean
- Techniques
- Voronoi distance to edge for creases, Voronoi F1 distance for domed cells, Overlay blend for tone variation
- Tags
- blender, material, shader nodes, leather, voronoi, procedural texture, product
- Identity
library.supply.creative_originals.e1d6a08b1d6bd4bb01528b8f.1f1ad04241301e1f- Version
1f1ad04241301e1ff9edb2a048d88b0a17c6b6d0d5e9986f9e5236905ec303a5
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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