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Hologram material with scanlines and glitch bands

In your harnessBlender toolMIT

Build a see-through hologram material: thin glowing scanlines from world height, a bright Fresnel rim and noisy horizontal glitch bands, used both as emission strength and as the mix toward a transparent shader. Use it for sci-fi interfaces, projections and ghostly effects.

Render of Hologram material with scanlines and glitch bands
The render its check recorded in Blender 5.2.1, 192 by 192 pixels.

What it takes and gives

Operator
baltor.material_hologram
Parameters
material_name, color, line_density, line_width, rim, glitch, brightness, assign
Result
One transparent emissive material; assigned to the active object.
Blender
4.2 or later
Axes
Blender Z up, -Y forward
Units
metres

Limits. Static: scanlines and glitches do not move unless you animate the mapping or a value. Lines follow world Z, so they stay horizontal when the object rotates. Transparency through a Transparent BSDF costs extra samples; EEVEE needs blended or dithered render settings. Rendered here with Cycles CPU only. Verified in Blender 5.2.1; written for the 4.2 API.

Details

Kind
Blender tool
Engine
Blender 4.2 or later
Files
11 files, 129.6 KB
Licence
MIT
Declared effects
runs commands
Checked with
Blender 5.2.1, background (Cycles CPU for previews)
Checks
addon install and enable, operator runs with defaults, blender data matches core, addon disable unregisters, script mode runs, clean reopen addon file, clean reopen script file, gltf separate export, engine output clean
Techniques
Scanlines from the fractional part of height times density, Fresnel rim from the Layer Weight node, Thresholded noise along one axis for bands
Tags
blender, material, shader nodes, hologram, sci-fi, emission, transparent
Identity
library.supply.creative_originals.e0cc7370d295aefeacdce831.d634351e5f3f4078
Version
d634351e5f3f40783c5ecf007cf640a5e3eb2d3813db9669694e6c546f6c6142

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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