Baltor Get started

Gallery / Procedural textures

Painted metal with chips and scratches

In your harnessProcedural textureMIT

Generate tileable PBR maps of painted steel worn through in layers: top coat, primer and bare metal at stepped chip edges, scratches cut to the metal, rust and grime, with a metallic map for the exposed steel. Use for machinery, vehicles, containers and railings.

Render of Painted metal with chips and scratches
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Entry point
generate
Maps
albedo, normal, roughness, metallic, height, ao
Parameters
chipping, chip_scale, scratches, scratch_direction, rust, grime, paint_gloss, hue_shift and 2 more
Presets
default, olive_drab, glossy_red, machinery_blue, old_tractor
Tileable
yes
Command line
python painted_metal_scratched.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Limits. Chips and scratches are placed by noise and random strokes, not by where a real object wears (edges, handles, contact points); combine the maps with an edge-wear mask from your tool for that. Scratches carry no burr or directional sheen. Rust is a colour and roughness layer without its own relief. Occlusion is a blurred-height estimate, not ray traced.

Details

Kind
Procedural texture
Engine
Python 3.10 or later
Files
12 files, 234.8 KB
Licence
MIT
Declared effects
runs commands, writes files
Checked with
Godot 4.7.2, gl_compatibility
Checks
command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
Techniques
Thresholded, domain-warped fractional Brownian motion as a chip mask, Layer choice by depth inside the chip mask: top coat, primer, bare steel, Capsule strokes painted with wrap-around for scratches, glTF metallic-roughness split between paint and bare steel, Height to tangent-space normal by central differences
Tags
texture, pbr, tileable, metal, paint, chipped paint, scratches, worn
Identity
library.supply.creative_originals.56f2313c01b6dd16c48311e3.faee7a8bee24a851
Version
faee7a8bee24a851efec97475b63abea59c921aa7936562dee346266f5e83ec2

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

Something wrong with this item, its rights or its safety? Report it on the support page, or from your harness after a download.