Painted metal with chips and scratches
In your harnessProcedural textureMIT
Generate tileable PBR maps of painted steel worn through in layers: top coat, primer and bare metal at stepped chip edges, scratches cut to the metal, rust and grime, with a metallic map for the exposed steel. Use for machinery, vehicles, containers and railings.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, metallic, height, ao
- Parameters
- chipping, chip_scale, scratches, scratch_direction, rust, grime, paint_gloss, hue_shift and 2 more
- Presets
- default, olive_drab, glossy_red, machinery_blue, old_tractor
- Tileable
- yes
- Command line
- python painted_metal_scratched.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. Chips and scratches are placed by noise and random strokes, not by where a real object wears (edges, handles, contact points); combine the maps with an edge-wear mask from your tool for that. Scratches carry no burr or directional sheen. Rust is a colour and roughness layer without its own relief. Occlusion is a blurred-height estimate, not ray traced.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 234.8 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Thresholded, domain-warped fractional Brownian motion as a chip mask, Layer choice by depth inside the chip mask: top coat, primer, bare steel, Capsule strokes painted with wrap-around for scratches, glTF metallic-roughness split between paint and bare steel, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, metal, paint, chipped paint, scratches, worn
- Identity
library.supply.creative_originals.56f2313c01b6dd16c48311e3.faee7a8bee24a851- Version
faee7a8bee24a851efec97475b63abea59c921aa7936562dee346266f5e83ec2
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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