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Pearlescent sheen with orient colours

In your harnessGodot shaderMIT

Pearl-like surface: a soft white body whose sheen drifts through pink, green and gold tints with the viewing angle, a broad satin highlight, a faint inner glow and a cool rim, for pearls, shells and lacquered toys.

Render of Pearlescent sheen with orient colours
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
spatial
Parameters
body_color (vec4 = 0.93, 0.9, 0.86, 1), tint_a (vec4 = 1, 0.78, 0.86, 1), tint_b (vec4 = 0.78, 1, 0.88, 1), tint_c (vec4 = 1, 0.92, 0.7, 1), orient_strength (float = 0.55), orient_bands (float = 1.6), satin_roughness (float = 0.32), inner_glow (float = 0.12) and 2 more
Result
Creamy white spheres with soft pastel colour rings and a satin highlight.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/pearl_sheen/

Limits. An artistic angle-based tint, not interference optics (see thin_film_iridescence for that). The colour rings are centred on the view, so they move with the camera. Emission keeps a glow even in darkness.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 77.9 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Facing-ratio driven three-colour tint cycle, Satin highlight from moderate roughness, Emissive core and rim
Tags
godot shader, spatial, pearl, pearlescent, sheen, nacre, stylized
Identity
library.supply.creative_originals.ef679b5cba40a303dc690d18.666d57f32bbfce69
Version
666d57f32bbfce69175df8401a3b9555d07a27a2c0d6b32099029a68f82d39da

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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