Pixel-art grass tile with tufts and flowers
In your harnessProcedural textureMIT
Generate a tileable pixel-art grass tile at a chosen art resolution (16 to 64 pixels), enlarged with crisp nearest-neighbour pixels: dithered lawn patches, blade tufts, flowers and pebbles, with per-pixel normal, height, roughness and occlusion maps. Use for top-down and side-view 2D games.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- art_pixels, tufts, blade_length, flowers, pebbles, patchiness, relief, hue_shift and 2 more
- Presets
- default, dry_meadow, flower_meadow, frosted
- Tileable
- yes
- Command line
- python pixel_grass_tile.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. Stylized pixel art, not a physically based material: roughness and height are values per drawn class chosen for 2D lighting, and the normal map treats each art pixel as a flat facet. Tufts, flowers and pebbles are small fixed sprites, so a 16-pixel grid shows single-pixel flowers and fewer details. Output sizes that are not a whole multiple of art_pixels give art pixels of unequal widths. Occlusion is a blurred-height estimate posterized to eighths.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 182.6 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Ordered dithering with a 4 x 4 Bayer matrix, Posterized fractal noise for lawn patch tones, Back-to-front sprite painting with wrap-around, Nearest-neighbour enlargement of an art grid, Per-art-pixel normals by central differences
- Tags
- texture, pixel art, tileable, grass, 2d, game tile, lawn, procedural
- Identity
library.supply.creative_originals.59e076118da23430d862781f.52cc3e514a6ec3a7- Version
52cc3e514a6ec3a7193bb3e36652a1be0f55d7a41edd6978d030609aa0ee51db
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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