Pixel-art stone brick wall with bevels and moss
In your harnessProcedural textureMIT
Generate a tileable pixel-art brick or stone-block wall at a chosen art resolution: staggered courses, one-pixel mortar, light and shadow bevels on every brick, grain, cracks and moss, with per-pixel normal, height, roughness and occlusion maps. Use for castle, dungeon and town walls in 2D games.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- art_pixels, courses, bricks_per_course, irregularity, cracks, moss, relief, hue_shift and 2 more
- Presets
- default, sandstone, mossy_ruin, red_brick
- Tileable
- yes
- Command line
- python pixel_stone_bricks.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. Stylized pixel art with a fixed light from the top left baked into the bevel colours; roughness and height are values per drawn class, and the normal map treats each art pixel as a flat facet. Bricks are rectangles cut at whole art pixels; there are no corner pieces, arches or openings. Courses are limited to a quarter of the art size so every brick keeps a face pixel. Output sizes that are not a whole multiple of art_pixels give art pixels of unequal widths. Occlusion is a blurred-height estimate posterized to eighths.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 177.8 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Course and joint layout at whole art pixels with wrap-around, Bevel shading with highlight and shadow rows for a top-left light, Posterized fractal noise with ordered dithering for stone grain, Random-walk cracks, Per-art-pixel normals by central differences
- Tags
- texture, pixel art, tileable, brick, stone, wall, 2d, game tile
- Identity
library.supply.creative_originals.b1a9b9fb5ee7f055bfa70a26.3b2c1abe643df4a7- Version
3b2c1abe643df4a7dbc67dfdbd7b165af8d1186555ed87207c3a8f19aae5d74c
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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