Classic sine plasma with a cosine palette
In your harnessGodot shaderMIT
Animated plasma: four sine fields (horizontal, vertical, diagonal and radial) summed and mapped through a cosine colour palette that cycles over time.

What it takes and gives
- Shader type
- canvas_item
- Parameters
- scale (float = 8), speed (float = 1), palette_offset (vec4 = 0.5, 0.5, 0.5, 1), palette_amplitude (vec4 = 0.5, 0.5, 0.5, 1), palette_frequency (vec4 = 1, 1, 1, 1), palette_phase (vec4 = 0, 0.33, 0.67, 1), cycle_speed (float = 0.15), color_steps (int = 0)
- Use it on
- A ColorRect (or any CanvasItem) sized to the area to fill; UVs span 0 to 1 across it.
- Result
- Smoothly flowing rainbow bands that swirl around a wandering centre.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/plasma_sine_2d/
Limits. Pure function of position and time: no texture detail. Palette parameters outside 0..1 can clip.
Details
- Kind
- Godot shader
- Engine
- Godot 4.3 or later
- Files
- 11 files, 92.1 KB
- Licence
- MIT
- Declared effects
- reads files, runs commands
- Checked with
- Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
- Checks
- contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
- Techniques
- Sum of sine fields (plasma), Cosine colour palette a + b cos(2 pi (c t + d)), Palette cycling
- Tags
- godot shader, canvas item, plasma, demoscene, retro, palette cycling, procedural
- Identity
library.supply.creative_originals.6ee34cf8b083960e9b200689.88cb28f3342bd05f- Version
88cb28f3342bd05f19d5e4ff4c624144480fd8fc3ce5259a0e1e3a6576e60c40
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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