Unsharp mask sharpening
In your harnessGodot shaderMIT
Sharpen the rendered image with an unsharp mask: the difference between each pixel and a small blur of its neighbourhood is added back, with a threshold that leaves noise and flat areas alone and a luminance-only option.

What it takes and gives
- Shader type
- spatial
- Render modes
- unshaded, cull_disabled, depth_test_disabled, depth_draw_never, skip_vertex_transform, fog_disabled
- Parameters
- screen_texture (sampler2D), amount (float = 1.2), radius_pixels (float = 1), threshold (float = 0.01), luminance_only (bool = yes)
- Use it on
- A MeshInstance3D with a 2 x 2 QuadMesh,
material.tresas its material override and a large extra cull margin, as indemo.tscn. - Result
- The scene with crisper edges and slightly stronger texture.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/post_unsharp_sharpen/
Limits. Over-sharpening creates bright and dark halos along edges. Sharpening also enhances aliasing and noise above the threshold. The pass reads Godot's screen texture after opaque geometry, so transparent objects drawn after it are not processed and its order among other transparent passes is not controlled.
Details
- Kind
- Godot shader
- Engine
- Godot 4.3 or later
- Files
- 11 files, 62.8 KB
- Licence
- MIT
- Declared effects
- reads files, runs commands
- Checked with
- Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
- Checks
- contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
- Techniques
- Unsharp masking with a 3 x 3 binomial blur, Detail threshold, Luminance-only detail
- Tags
- godot shader, spatial, post-process, sharpen, unsharp mask, clarity, image filter, full-screen
- Identity
library.supply.creative_originals.5d4de13aecf8581e7e8a60a8.e930a80ebf04f306- Version
e930a80ebf04f30659aba4e3f60b04f53ec97587f665475a68b9b16f1c031e97
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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