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Painted metal with chips, rust and streaks

In your harnessGodot shaderMIT

Weathered painted metal in layers: paint chips away in noisy patches to show bare metal, rust grows around the chips, and rust streaks run downward in world space below them.

Render of Painted metal with chips, rust and streaks
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
spatial
Parameters
paint_color (vec4 = 0.2, 0.42, 0.35, 1), metal_color (vec4 = 0.62, 0.62, 0.64, 1), rust_color (vec4 = 0.48, 0.22, 0.08, 1), rust_dark (vec4 = 0.22, 0.1, 0.05, 1), scale (float = 4), chipping (float = 0.35), rust_spread (float = 0.12), streak_amount (float = 0.5) and 1 more
Result
Green painted shapes with silver chipped patches ringed by rust and faint rust runs.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/rust_paint_chipping/

Limits. Wear is placed by noise, not by edges or cavities, so it does not favour corners. World-space masks slide over moving objects; switch to object space for props that move. No relief between paint and metal.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 81.2 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Layered thresholds of 3D fBm for paint, metal and rust, Vertically stretched noise for streaks, Value noise with quintic interpolation and fractional Brownian motion
Tags
godot shader, spatial, rust, weathering, paint chipping, metal, grunge
Identity
library.supply.creative_originals.32186e1f28225c2b3452b19e.c5830324f7efbaff
Version
c5830324f7efbaffbbf084d642127c64f8d7ffbad6a2f7ef0359f615904ab8e8

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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