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Soft drop shadow inside the sprite rectangle

In your harnessGodot shaderMIT

Add an offset, softened drop shadow behind a sprite's shape without an extra node: the shader samples the alpha at an offset with a small blur and composites the sprite over it.

Render of Soft drop shadow inside the sprite rectangle
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
canvas_item
Parameters
shadow_color (vec4 = 0, 0, 0.05, 0.6), offset_x (float = 7), offset_y (float = 7), softness (float = 2.5)
Use it on
A Sprite2D (or other textured CanvasItem) with transparent space around its shape, assigned to the node as usual. Effects outside the shape are drawn inside the texture rectangle, so the texture needs a margin.
Result
An orange disc floating above the background with a soft dark shadow to its lower right.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/sprite_drop_shadow/

Limits. Effects outside the shape are drawn inside the texture rectangle, so the texture needs a margin. Offsets larger than the margin are cut at the texture edge. The shadow ignores what lies under the sprite (it is not a light).

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 62.6 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Offset alpha sampling with a Gaussian kernel, Porter-Duff over compositing
Tags
godot shader, canvas item, drop shadow, shadow, sprite, 2d, ui
Identity
library.supply.creative_originals.4517798ffe7d8a2e88cdefcc.f074e224bed39fce
Version
f074e224bed39fce139a8605fa199c5fefa5cb7b633c19646d404b4dbb5ca216

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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