Baltor Get started

Gallery / Procedural textures

Basket weave brick and concrete pavers

In your harnessProcedural textureMIT

Generate tileable PBR maps of pavers laid in basket weave: two, three or four pavers per square turning in a checkerboard, with sand joints, worn rounded edges, fired flashing, settling and optional moss. Use for patios, garden paths, courtyards and sidewalks.

Render of Basket weave brick and concrete pavers
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
bricks_per_square, repeats, joint_width, joint_fill, edge_wear, flashing, settling, moss and 4 more
Presets
default, charcoal_concrete, weathered_moss, buff_patio
Tileable
yes
Command line
python basketweave_pavers.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Limits. Pavers are rectangles whose length equals the square side, so the layout is the plain basket weave only; half basket and diagonal variants, borders and cut pavers are out of scope. Flashing, chips, settling and moss are noise-driven approximations. Colours are artistic, not measured. Occlusion is a blurred-height estimate, not ray traced.

Details

Kind
Procedural texture
Engine
Python 3.10 or later
Files
12 files, 233.2 KB
Licence
MIT
Declared effects
runs commands, writes files
Checked with
Godot 4.7.2, gl_compatibility
Checks
command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
Techniques
Checkerboard of squares with alternating paver orientation, Rectangle side distances for joints and rounded edges, Per-paver hashing for colour, flashing, tilt and roughness, Fractional Brownian motion of tileable gradient noise, Height to tangent-space normal by central differences
Tags
texture, pbr, tileable, pavers, basket weave, brick, patio, paving
Identity
library.supply.creative_originals.68858199970c1a9da1a34e33.c3700242661867f1
Version
c3700242661867f12fa8e129e642b3b327282fae12fbb74d0b2c4e4c21aa75c7

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

Something wrong with this item, its rights or its safety? Report it on the support page, or from your harness after a download.