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Interlocking concrete pavers: zigzag, dogbone, wavy

In your harnessProcedural textureMIT

Generate tileable PBR maps of interlocking concrete pavers in stretcher bond whose curved sides mate exactly: zigzag, dogbone (I shape) or wavy, with chamfers, sand joints, exposed aggregate, tumbled edges and per-paver colour blends. Use for driveways, plazas, sidewalks and parking areas.

Render of Interlocking concrete pavers: zigzag, dogbone, wavy
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
shape, pavers_per_row, amplitude, joint_width, chamfer, joint_fill, aggregate, tumbling and 4 more
Presets
default, red_dogbone, charcoal_wavy, tumbled_blend
Tileable
yes
Command line
python interlocking_pavers.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Limits. Pavers are laid in stretcher bond only; herringbone and basket layouts of interlocking shapes are out of scope. Paver ends are straight and the curved sides follow one periodic curve, a simplification of real paver catalogues. Aggregate, stains and chips are noise approximations. Occlusion is a blurred-height estimate, not ray traced.

Details

Kind
Procedural texture
Engine
Python 3.10 or later
Files
12 files, 242.6 KB
Licence
MIT
Declared effects
runs commands, writes files
Checked with
Godot 4.7.2, gl_compatibility
Checks
command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
Techniques
Row joints as periodic curves shared by both rows (cosine, triangle and sine), Rows offset by half a paver so wide ends meet narrow middles, Distance to curved sides divided by the slope factor, Per-paver hashing for colour, lippage and tone, Height to tangent-space normal by central differences
Tags
texture, pbr, tileable, pavers, interlocking, concrete, driveway, paving
Identity
library.supply.creative_originals.6107382f3a44e3bf949eb95d.c62e0abdde2d5eac
Version
c62e0abdde2d5eac7cc9c8c24fff6b40f298258142986f52727f39ff558395c9

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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