Staggered roof shingles: slate, asphalt or cedar
In your harnessProcedural textureMIT
Generate tileable PBR maps of roof shingles in staggered overlapping rows: natural slate, asphalt with mineral granules or split cedar shakes, with square, round fish-scale or pointed butts, keyways, cast shadows under each butt, and weathering. Use for house roofs, towers, sheds and shingled walls.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- material, butt, rows, per_row, width_variation, keyway, thickness, weathering and 4 more
- Presets
- default, asphalt_charcoal, cedar_shakes, fishscale_slate, pointed_green
- Tileable
- yes
- Command line
- python roof_shingles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. The slope always runs down the tile height. Shingles are flat pieces whose thickness shows only as a step in height and a darker band; there are no nail heads, ridges, valleys, flashing or architectural laminated shingles. Shadows under the butts are tinted into the albedo, so they read as baked under strong side light. Granules, cleft layers, grain, lichen and moss are noise approximations. Occlusion is a blurred-height estimate, not ray traced.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 232.9 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Overlap order of rows laid from the eaves upward, First covering row from the butt line below, with shaped butts and keyways, Round and pointed butt profiles as lifts of the butt line, Rows of equal or log-normal random widths with alternating or random offsets, Fractional Brownian motion stretched across or along the slope for cleft and grain, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, roof, shingles, slate, asphalt, cedar
- Identity
library.supply.creative_originals.63c6067f76a5029348cb599e.a15008e25c81b630- Version
a15008e25c81b630148bd65302fc32307403190606c8fedd9fb0f3ac005d7390
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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