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Twist deformation around the vertical axis

In your harnessGodot shaderMIT

Twist a mesh around its object Y axis by an angle that grows with height, with an optional wobble over time, rotating normals along so lighting follows the spiral.

Render of Twist deformation around the vertical axis
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Shader type
spatial
Parameters
albedo (vec4 = 0.85, 0.55, 0.25, 1), stripe_color (vec4 = 0.3, 0.15, 0.08, 1), twist_degrees_per_unit (float = 160), pivot_height (float = -0.6), wobble_degrees (float = 30), wobble_speed (float = 1.5), stripes (float = 6), roughness (float = 0.5)
Use it on
A mesh with enough vertical subdivisions (the demo box uses 48).
Result
An orange and brown striped bar twisted into a spiral that winds back and forth.
Renderers
compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
Placement
res://baltor/godot_shaders/twist_deform/

Limits. Normals ignore the shear term of the twist, so strong twists look slightly off in lighting. Collision and culling use the untwisted shape. Low vertex counts produce faceted spirals.

Details

Kind
Godot shader
Engine
Godot 4.3 or later
Files
11 files, 51.8 KB
Licence
MIT
Declared effects
reads files, runs commands
Checked with
Godot 4.7.2, opengl3 compatibility (Mesa llvmpipe, Xvfb)
Checks
contract static, engine run, engine log clean, shader in scene, capture written, render not uniform, shader changes pixels
Techniques
Height-proportional rotation about an axis (twist modifier), Rotating normals and tangents with the vertex
Tags
godot shader, spatial, twist, deformation, vertex animation, spiral, modifier
Identity
library.supply.creative_originals.f59ace7d7fd6be25e6f1b5fb.50cdbebffc44e6df
Version
50cdbebffc44e6dfc0547cf4d5e4b4ae6de251c8887de9a5a0a268f2d54f2eb1

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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