Breeze block screen wall with see-through openings
In your harnessProcedural textureMIT
Generate tileable PBR maps with alpha of a breeze block screen wall: stacked concrete or clay blocks with mortar joints and cut-out openings (circles, quatrefoils, diamonds, flowers or a grille), darkened inner walls and weathering. Use for mid-century facades, garden screens and balconies.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- motif, blocks_across, frame, opening_scale, joint_width, bevel, weathering, colour_variation and 3 more
- Presets
- default, quatrefoil_cream, raw_diamond, terracotta_flower, pastel_grille
- Tileable
- yes
- Command line
- python breeze_block_screen.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. The openings are alpha cut-outs on a flat card: the block depth is only suggested by darkening near the openings and the height map, so the see-through view does not shift with the viewing angle as real block walls do. Blocks are stacked in a square grid; running bond and half blocks are out of scope. Motifs are fixed signed-distance shapes, not catalogue designs. Occlusion is a blurred-height estimate, not ray traced.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 222.3 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Signed distance unions and intersections of circles, ellipses, boxes and half-planes for opening motifs, Alpha from the opening distance, anti-aliased over one pixel, Stack-bond square grid with mortar joint distance, Per-block hashing for colour and tone, Fractional Brownian motion for stains and streaks, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, breeze block, screen wall, concrete, alpha, masonry
- Identity
library.supply.creative_originals.50afdf3062b780f5638d2ff5.ee4149fc550e2b54- Version
ee4149fc550e2b548e44676baed63a8827a2ff98a20e4c5f9e31a24de543efd1
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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