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Cork board, tiles and natural cork

In your harnessProcedural textureMIT

Generate tileable PBR maps of cork: agglomerated granules with finer fragments, crevices, pores and pin holes, sealed cork floor tiles, dark expanded cork insulation, or natural cork with dark lenticels. Use for notice boards, floors, wall panels, coasters, stoppers and insulation.

Render of Cork board, tiles and natural cork
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
pattern, granules, fragments, gaps, pores, pin_holes, tone_variation, sealed and 3 more
Presets
default, floor_tile, expanded_dark, natural_stopper
Tileable
yes
Command line
python cork_board.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Limits. Granules are two warped cellular layers with per-cell tones, an approximation of pressed cork, and the lenticels of natural cork are thresholded stretched noise. Pin holes are round dark pits with a raised rim; no pins, paper or staples are drawn. The sealed finish is a colour and roughness change without a clear-coat layer. Details finer than two pixels are dropped at small sizes. Occlusion is a blurred-height estimate, not ray traced. Colours are artistic.

Details

Kind
Procedural texture
Engine
Python 3.10 or later
Files
12 files, 254.0 KB
Licence
MIT
Declared effects
runs commands, writes files
Checked with
Godot 4.7.2, gl_compatibility
Checks
command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
Techniques
Two Worley layers on the torus for granules and fragments, Domain warping of cell borders, Per-cell tone hashing, Stretched value noise thresholded into lenticels, Elliptical stamps for pin holes with rims, Height to tangent-space normal by central differences, Cavity occlusion from blurred height
Tags
texture, pbr, tileable, cork, corkboard, granules, floor, notice board
Identity
library.supply.creative_originals.123be574fafd780ca06081b2.630f3dfcf5c9b33a
Version
630f3dfcf5c9b33a0dde2f01b9316674782981b068a8dede641a31dc3cae7f1a

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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