Octagon and dot floor tiles
In your harnessProcedural textureMIT
Generate tileable PBR maps of the octagon and dot pattern: octagons on a square grid with small square dots at their corners, grout, bevels, glazed, terracotta or marble finishes with veins that break at the joints, and wear. Use for bathroom, kitchen and hallway floors and Victorian or classic interiors.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- tiles_across, dot_size, grout_width, grout_depth, bevel, gloss, veining, wear and 4 more
- Presets
- default, terracotta_tozzetti, marble_classic, small_mosaic
- Tileable
- yes
- Command line
- python octagon_dot_tiles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. Octagons are regular cuts of a square cell, so octagons and dots always align with the tile axes; borders, cut pieces and diagonal layouts are out of scope. Marble veins are isolines of warped noise, an approximation of real stone, read at a random offset per piece. Lippage between pieces is a small random height offset. Occlusion is a blurred-height estimate, not ray traced.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 210.2 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Octagon as the intersection of a square and a 45 degree square, Corner dots as the complement of four cut corners, Signed distance from side and diagonal half-planes, Isoline distance of warped fractional Brownian motion for marble veins, Per-piece hashing for colour, lippage and vein offset, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, tiles, octagon, floor, marble, ceramic
- Identity
library.supply.creative_originals.9bac1af0631e19a956b7f3a1.66ad9fb5863422e3- Version
66ad9fb5863422e378e6fcbff423403b79f4f88d2840b97bf5e1c51718b08ca0
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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