Zellige eight-point star and cross tiles
In your harnessProcedural textureMIT
Generate tileable PBR maps of the eight-point star and cross tessellation in handmade zellige: stars and pointed crosses with grout, steep chipped cut edges, uneven glossy glaze with pinholes and per-piece colour. Use for Moroccan and Andalusian walls, fountains, floors and backsplashes.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- stars_across, colour_mode, grout_width, grout_depth, edge_cut, glaze_unevenness, pinholes, chipping and 4 more
- Presets
- default, emerald_white, honey_terracotta, souk_mix
- Tileable
- yes
- Command line
- python zellige_star_tiles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. One layout only: stars sized to meet tip to tip, so the crosses have pointed arms; other star proportions and larger girih patterns are out of scope. Glaze thickness, pinholes and chips are noise-driven approximations; the glaze is opaque colour with no depth or crazing. Colours are artistic. Occlusion is a blurred-height estimate, not ray traced.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 224.2 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Eight-point star as the union of two squares, one turned 45 degrees, Star and cross tessellation: stars on a square lattice, crosses as the complement, Signed distance to the nearest of four lattice stars, Per-piece hashing for colour, tilt and roughness, Worley noise for glaze pinholes, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, tiles, zellige, star and cross, moroccan, glaze
- Identity
library.supply.creative_originals.854c9f426e2f008ae6c754f0.3d11cfe7f4e51bf9- Version
3d11cfe7f4e51bf9fd22e593fc232a5e3b6087248e6b072a9271a1006f3a3fa0
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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