Hexagonal ceramic tiles with lattice colour patterns
In your harnessProcedural textureMIT
Generate tileable PBR maps of hexagonal ceramic tiles on a periodic hex lattice, with grout, rounded and pillowed glaze, chipped edges and a colour rule (random accents, scattered flowers, alternating rows or clustered blends). Use for bathroom and kitchen walls, floors and terracotta paving.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- columns, pattern, grout_width, grout_depth, bevel, pillow, glaze_waviness, chipping and 6 more
- Presets
- default, black_white_flowers, terracotta_pavers, mint_rows, ocean_blend
- Tileable
- yes
- Command line
- python hexagon_tiles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. A square tile holds an even number of hexagon rows, so hexagons are squashed or stretched by up to 4 percent for 5 columns and about 1 percent for 7, 12, 14 or 19 columns (15 percent for 3, 4 or 6). Glaze is opaque colour with a low roughness; there is no crazing, transparency or depth in the glaze. Flowers are dropped greedily in a seeded order, so their spacing is irregular. Occlusion is a blurred-height estimate, not ray traced.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 233.7 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Pointy-top hexagonal lattice in odd-row offset coordinates, Nearest hexagon centre from the two closest rows, Distance to the Voronoi cell border of a lattice from its bisectors, Axial hex coordinates for neighbours and flower placement, Fractional Brownian motion of tileable value and gradient noise, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, tiles, hexagon, ceramic, mosaic, grout
- Identity
library.supply.creative_originals.233b683152936a2af2ff6030.c32255059808dc91- Version
c32255059808dc919736508379556c8370979eabe0dc9922da5fd3efe2e00597
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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