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Hexagonal ceramic tiles with lattice colour patterns

In your harnessProcedural textureMIT

Generate tileable PBR maps of hexagonal ceramic tiles on a periodic hex lattice, with grout, rounded and pillowed glaze, chipped edges and a colour rule (random accents, scattered flowers, alternating rows or clustered blends). Use for bathroom and kitchen walls, floors and terracotta paving.

Render of Hexagonal ceramic tiles with lattice colour patterns
The render its check recorded in Godot 4.7.2, 256 by 256 pixels.

What it takes and gives

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
columns, pattern, grout_width, grout_depth, bevel, pillow, glaze_waviness, chipping and 6 more
Presets
default, black_white_flowers, terracotta_pavers, mint_rows, ocean_blend
Tileable
yes
Command line
python hexagon_tiles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Limits. A square tile holds an even number of hexagon rows, so hexagons are squashed or stretched by up to 4 percent for 5 columns and about 1 percent for 7, 12, 14 or 19 columns (15 percent for 3, 4 or 6). Glaze is opaque colour with a low roughness; there is no crazing, transparency or depth in the glaze. Flowers are dropped greedily in a seeded order, so their spacing is irregular. Occlusion is a blurred-height estimate, not ray traced.

Details

Kind
Procedural texture
Engine
Python 3.10 or later
Files
12 files, 233.7 KB
Licence
MIT
Declared effects
runs commands, writes files
Checked with
Godot 4.7.2, gl_compatibility
Checks
command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
Techniques
Pointy-top hexagonal lattice in odd-row offset coordinates, Nearest hexagon centre from the two closest rows, Distance to the Voronoi cell border of a lattice from its bisectors, Axial hex coordinates for neighbours and flower placement, Fractional Brownian motion of tileable value and gradient noise, Height to tangent-space normal by central differences
Tags
texture, pbr, tileable, tiles, hexagon, ceramic, mosaic, grout
Identity
library.supply.creative_originals.233b683152936a2af2ff6030.c32255059808dc91
Version
c32255059808dc919736508379556c8370979eabe0dc9922da5fd3efe2e00597

The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.

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