Penny round mosaic in hexagonal or square packing
In your harnessProcedural textureMIT
Generate tileable PBR maps of penny round mosaic: small domed round tiles in hexagonal close packing or on a square grid, with grout between, hand-set offsets, glaze rings and a colour rule (weighted blend, scattered accents or drifting clusters). Use for bathroom floors, shower walls and backsplashes.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- columns, packing, pattern, gap, dome, handmade, grout_depth, accent_share and 6 more
- Presets
- default, salt_pepper, sage_blend, porcelain_grid
- Tileable
- yes
- Command line
- python penny_round_mosaic.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. Rounds are discs with a bullnose edge and a domed face; mesh-backed sheet seams, cut rounds at walls and glaze crazing are not modelled. In hexagonal packing the even row count squashes the lattice by about 1 percent for most column counts, more for very few columns. The colour rules are random or noise-driven, not designed motifs. Occlusion is a blurred-height estimate, not ray traced.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 245.4 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Hexagonal close packing in odd-row offset coordinates, Nearest of four candidate centres with per-round jitter, Disc distance field with a quarter-circle bullnose profile, Value-noise clusters sampled at round centres for colour drift, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, tiles, mosaic, penny round, ceramic, grout
- Identity
library.supply.creative_originals.a0d9beb2731eadc154fa98c3.54c90ba88ea42074- Version
54c90ba88ea42074d413f85e1d03fcd75d48aa0cd9bc6eb9eaf40a2fe7ce04ce
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
Something wrong with this item, its rights or its safety? Report it on the support page, or from your harness after a download.


