Opus vermiculatum tesserae mosaic
In your harnessProcedural textureMIT
Generate tileable PBR maps of opus vermiculatum mosaic: rows of small tesserae that ring round motifs, outline them and fill the background, meeting along irregular seams, in stone, terracotta or glass smalti with metallic gold. Use for Roman and Byzantine floors, walls, pools and panels.

What it takes and gives
- Entry point
- generate
- Maps
- albedo, normal, roughness, metallic, height, ao
- Parameters
- motifs, motif_size, tessera_size, grout_width, irregularity, outline_rows, relief, gloss and 4 more
- Presets
- default, gold_smalti, sea_rings, earth_stone
- Tileable
- yes
- Command line
- python mosaic_tesserae.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Limits. Motifs are discs, so every row is a ring around one disc; figurative designs, borders and andamento along arbitrary curves are out of scope. Tesserae are annular sectors trimmed by random amounts, an approximation of hand-cut squares, and the innermost rings of a motif hold a few wedge-shaped pieces. Gold smalti are drawn as metallic gold faces, not glass over leaf. Occlusion is a blurred-height estimate, not ray traced.
Details
- Kind
- Procedural texture
- Engine
- Python 3.10 or later
- Files
- 12 files, 266.6 KB
- Licence
- MIT
- Declared effects
- runs commands, writes files
- Checked with
- Godot 4.7.2, gl_compatibility
- Checks
- command line generates declared maps, maps decode, maps have declared size and channels, maps tile without a seam, normal vectors unit length facing out, maps carry detail, godot imports the maps, godot material template loads every map, godot compatibility render, capture shows the textured surface, blender builds the material
- Techniques
- Signed distance to the nearest disc on a torus, Rings of constant width from quantized distance (andamento following outlines), Whole numbers of tesserae per ring from the ring circumference, Per-tessera hashing for trims, tilt, lift and colour, Tileable Poisson disc placement of motifs, Height to tangent-space normal by central differences
- Tags
- texture, pbr, tileable, mosaic, tesserae, roman, byzantine, smalti
- Identity
library.supply.creative_originals.e22384c5b5025d26ec529b77.1804484f179e7f34- Version
1804484f179e7f34971ad0c14f4db6d9044b4017ee859f4fcd3601c9c2cf2b6a
The version is the SHA-256 of the item your harness downloads; every file in it names its own checksum.
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